A downloadable asset pack

Buy Now$2.99 USD or more

A set of 100 dark and spooky horror ambience sound effects. 100% Handcrafted. 100% No AI.

[ Audio preview ]
https://alesiadavina.com/horror-sample-pack.html#Dark-Ambience-Vol-2

[ Sound list ]
https://dl.alesiadavina.com/docu/AlesiaDavina-Dark-Ambience-Vol-002.pdf

[ Support ]
https://alesiadavina.com/customer-service.html

[ Format ]
WAV, MP3, M4A, OGG
Stereo audio files
High quality 16 bit / 44.1 kHz
Number of audio files: 100
Minutes of audio provided: 34 min
Do sound FX loop: No
Royalty-free

Supported platforms:
Any operating system
GameMaker Studio
RPG Paper Maker
Unreal Engine
Unity Engine
RPG Maker Godot
and more

[ FAQ / License ]
You can use these sound effects for video games, apps, films, videos, intros or anything you like. You can use these sound effects in any version of any game engine you like. All sound effects are provided in .wav, .mp3, .m4a, and .ogg format and should work in any game engine, video editor or web browser.

You can:
- Edit and use the asset in any project, commercial or non-commercial
- Use the asset in any project, commercial or non-commercial

You can't:
- Resell or distribute the asset to others
- Edit and resell the asset to others

- License type: Royalty-free and no credit required

Purchase

Buy Now$2.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

AlesiaDavina-Dark-Ambience-Vol-2.zip 549 MB

Comments

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Hi, you have an impressive collection of assets.

I was curious, as under the previews there is a document link for a list of sounds. 

The file durations (10-40 seconds) indicate they are mainly sound effects. I 'am curious if there is a list naming the sounds, as they are all labeled ambience 101 - xxx - 199 in the document.

This makes me wonder whether the downloaded content would have the same naming scheme, which would require listening to and manually naming the sounds. The prospect is itself a bit daunting,  unless that is a feature of the document, with the downloaded sound files themselves having conventional labeling?

I.e. BatsChirping01, WolvesHowling01, Wolveshowling02, etc...

Hi, thank you very much for your message. Yes, that's right - for assets like this one, we use a simple naming scheme. The sounds are all very similar in their basic nature, i.e. the sound selection would correspond more to the mood you want to create. For assets with voices, we use a more complex naming scheme. There, we specify the spoken content and assign actions. We hope that we were able to help you with your question ๐Ÿ™ Best wishes, Alesia-Davina